using System;
using System.Collections.Generic;
using System.Text;

namespace BodySoundSimulator.AbsoluteMapData
{
	public class BackViewCommonAuscultationSiteEffect
	{
		#region Fields
		float effect;
		BackViewCommonAuscultationSiteType siteType;
		#endregion

		#region Properties
		public float Effect
		{
			get { return effect; }
			set { effect = value; }
		}

		public BackViewCommonAuscultationSiteType SiteType
		{
			get { return siteType; }
			set { siteType = value; }
		}
		#endregion

		#region Constructors
		public BackViewCommonAuscultationSiteEffect()
		{

		}

		public BackViewCommonAuscultationSiteEffect(BackViewCommonAuscultationSiteType siteType)
		{
			this.siteType = siteType;
		}
		#endregion

		#region Public methods
		public BackViewCommonAuscultationSiteEffect Clone()
		{
			BackViewCommonAuscultationSiteEffect clone = new BackViewCommonAuscultationSiteEffect();
			clone.Effect = this.effect;
			clone.siteType = this.siteType;
			return clone;
		}
		#endregion
	}
}
